Oskar Dudycz

Pragmatic about programming

Immutable Value Objects are simpler and more useful than you think!

2022-02-16 oskar dudyczArchitecture

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I love proper typing. But what does that even mean? I could say that this is a types’ structure defined in a self-explanatory way. But that’d be clichéd, wouldn’t it? That’s why I won’t say that.

Before I start coding, I’m asking myself (or others): “what is the business use-case, what my code is supposed to do?” That’s a necessary starting point of providing the types’ structure. It’s best if our code speaks the same language as a business. For instance, SendInvoice is more straightforward than OnSaveButtonClick. You’re also grasping a business use case by looking at the code. Even if it is a pure infrastructure code, I always try to think about how to use it. So I’m putting myself as another programmer, a potential class user. Knowing what the type should be doing helps identify an even more important thing: what the type should not do. The fewer, the better. Our goal should not be to create a class that can do everything. You wouldn’t like to build the new Skynet that decided that humans are redundant, right? The less the class does, the more precise its intended usage is.

Therefore, I try to avoid inheritance and generic code. Of course, there are justified situations when it is worth using these mechanisms to not follow the Copypaste Principle. Nevertheless, it is usually better to simply wrap up the logic and expose a specialized set of behaviours instead of inheriting class with all the baggage.

Take, for example, shopping cart requirements. If we add a product item to it, then:

  • when the product is not yet available, add an entry with the product item’s quantity and price,
  • when there is already a product with a given price, simply increase its quantity.

Similarly, when we remove a product item from the shopping cart:

  • you can only remove the existing product,
  • when we remove less than the current product’s quantity, we just reduce it,
  • when we delete all products items, we also delete the whole entry.

If we modelled product items with a regular list, we would give the user too much choice. With great power comes great responsibility. And in this case, also a burden. We need to know the whole business logic to use such structured code. We’d need to also add validation before each call to make sure that we’re doing something acceptable. That means a lot of code duplication. The more mechanical repetition, the higher risk of a dummy mistake.

Therefore, we can try a different way, like:

public class ProductItemsList
{
    private readonly List<PricedProductItem> items;

    private ProductItemsList(List<PricedProductItem> items)
    {
        this.items = items;
    }

    public ProductItemsList Add(PricedProductItem productItem)
    {
        var clone = new List<PricedProductItem>(items);

        var currentProductItem = Find(productItem);

        if (currentProductItem == null)
            clone.Add(productItem);
        else
            clone[clone.IndexOf(currentProductItem)] = currentProductItem.MergeWith(productItem);

        return new ProductItemsList(clone);
    }

    public ProductItemsList Remove(PricedProductItem productItem)
    {
        var clone = new List<PricedProductItem>(items);

        var currentProductItem = Find(productItem);

        if (currentProductItem == null)
            throw new InvalidOperationException("Product item wasn't found");

        clone.Remove(currentProductItem);

        return new ProductItemsList(clone);
    }
   
    public static ProductItemsList Empty() =>
        new(new List());

    public override string ToString() =>
        $"[{string.Join(", ", items.Select(pi => pi.ToString()))}]";
}

Not too much code, but a lot of stuff is going on.

First, there are no interfaces or abstract classes. Why would we need them if we assume there will be exactly one implementation of the product items list? From the perspective of developers using it, they should think of it as a more sophisticated list. They should ignore the implementation details and treat it as a library class. Thanks to that, we do not have to duplicate the business logic, validations etc. We can unit test our class implementation and not repeat those tests everywhere we use it. We can assume that it just works (as we do for any other type from the external package).

Another interesting fact is that our collection is immutable. When we add or remove an item, we always return a new list instance. What do we gain from doing that? Predictability and reducing multi-thread access issues. We do not have to worry about someone accidentally changing it in another thread. Of course, there is a performance penalty for this. If we need über-performant code, then we should remember that. Still, most of the time, that’s not an issue. How many items can a shopping cart have?

In the exercise above, we created a simple Value Object. It is an immutable object that is represented by the elements it contains. It can have behaviours and be composed of other value objects (you may have already noticed PricedProductItem. It is also a Value Object).

Thanks to the simple composition, we get a set of predictable, precise types. We ensure that they only accept the correct data and performs the proper logic. Thus, we reduce the need to have a multitude of tests testing an imaginary interface’s implementation. That reduces the development and maintenance and maintenance time.

To see the full implementation, check the code in my sample repository: ProductItemsList.cs.

Cheers!

Oskar

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Event-Driven by Oskar Dudycz

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Through my window, I see the result of good plans but poor execution. Opposite my flat, there is a partially completed construction place. Buildings were supposed to be eye-catching Mediterranean style apartments. Delivery date? Two years ago. Actual? More and more unknown.

Some time ago, I heard that using Event Sourcing makes creating Event-Driven Architecture easier. The arguments were correct, that if we’re already publishing events to trigger business workflows, then at some point, we may want to also store events to not lose information. Agreed. However, I also heard that keeping the state as events will simplify things. We’ll have a source of truth with a record of the system behaviour. This will allow, e.g. to confront the results of the operations with the recorded state. I’d agree with that, with one distinction. It’s easier as long as you already know Event Sourcing.

Many people in the DDD community claim that the essential is to properly break down the system into autonomous parts called bounded contexts. Once we have it, the rest is secondary and will sort itself out. For sure.

Many seasoned programmers speak similarly about new technologies. They claim that they can translate past experience into new technologies. That’s true that by analogy, they can catch the big picture quicker. But isn’t it a bold assumption to say that Win.Forms specialist will learn Angular quickly?

The end result may differ a lot from the initial ideas. I saw the plan of those buildings next to me. Now I can see the effects of the execution. Or actually, the lack.

I believe that we should carefully acknowledge not only the point of view of our authorities but also their seating point. If we want to find out how to form a wall, do we ask an architect or a foreman? An architect may know the theory, but the practice is what we’re looking for. On the other hand, if you want to know where to put the wall, you prefer the architect to do measurements. At least if you don’t want to have the roof falling to your head.

After I had torn a ligament in my knee, I went to two qualified orthopedists. One said I should have surgery and do a reconstruction. The second stated that there is no need for that; rehabilitation should be enough. Guess which one had a specialization in surgery and which in rehabilitation?

People usually give us advice from the point where they’re currently standing. They are entitled to a biased view. An architect who rarely does programming will tend to downplay the value of implementation and tactical patterns. Midlevel developers will focus on technicalities instead of the global system impact. The team manager or consultant will emphasize the importance of soft skills (or esoteric techniques known only to them).

The truth is that we need all of them. The excellent plan will fall on the bad execution. The best execution for the wrong case will be just a waste of time. We should carefully evaluate the advice considering what we need and what an expert can give us.

Therefore, when we’re reading an article, watching a talk, let’s also pay attention to the place where the person is standing. The perspective from there may be much different from where we are right now. That can be good, as it may push us in the right direction. But it may also be misleading, as we accidentally take biases of this person without understanding the tradeoffs. Personally, I prefer to follow not only people from pedestal but also those that are closer to my position. A bit further in the journey, but not too far. That helps me to calibrate my view as those people are more relative to my daily struggles.

Polish historical leader Józef Piłsudzki reportedly used to say: “Right is like an ass, everyone has its own”.

Cheers!

Oskar